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Glossary


CONVENTIONS

ALL CAPS – Represents a word played in a game or under consideration, or a rack of letters.

Lower Case – One or two lower case letters amongst all caps in a word indicates a blank was used for that letter. E.g., TrAIpSE might have been played from the rack AEIST??, using one blank for R and the second for P.

? – A question mark represents the Blank tile in a word or rack configuration. E.g., AEIRST? represents the seven tiles A, E, I, R, S, T, and a blank. TRAI?SE represents the word TRAIpSE with a blank used for the P.

* – An asterisk following a word indicates a word is a phony (an invalid word). E.g., BEANSOUP* is invalid, however, SUBPOENA (a word using the same letters) is valid.

# – A pound sign following a word indicates that it is acceptable for play in the UK, but not in North America.

$ – A dollar sign following a word indicates that it is acceptable for play in North America, but not in the UK.

ABBREVIATIONS

DLS – Double Letter Score. A premium square (light blue) that doubles the value of a tile when placed on the square.

DWS – Double Word Score. A premium square (pink) that doubles the value of all words made when a tile is placed on the square.

ESPD – Expurgated OSPD. See OSPD.

LL – The Long List is the current word authority for words nine letters in length or longer.

MW10 – Merriam Webster’s Collegiate Dictionary, 10th Edition has been replaced by LL as the word authority for words nine letters in length or longer. See LL.

NSA – The National SCRABBLE® Association governs club and tournament play in North America.

OTCWL – The Official Club and Tournament Word List is the current word authority for words two to eight letters in length and their inflections. It is not publicly available (due to the inclusion of offensive terms, which have been expurgated from the OSPD3), and is available only to members of the NSA. Also known as OWL. See OSPD, LL.

OWL – Official Word List. See OTCWL.

OSPD – Official SCRABBLE® Players Dictionary. OSPD2 refers to the Second Edition; OSPD2+ is Second Edition, revised (by addendum); OSPD3, Third Edition. OSPD2+ has been replaced by OTCWL for words two to eight letters in length and their inflections. OSPD3 (a.k.a. ESPD) has been expurgated (offensive terms removed) for use in the School Scrabble Program, bundling with SCRABBLE® sets, and retail sale. See OTCWL.

OSW – Chamber’s Official Scrabble Words has been replaced by SOWPODS as the official word authority for play in the United Kingdom and other countries. See SOWPODS.

SOWPODS – A combined UK and North American lexicon in use in UK and other counties. The name is an anagram derived from the letters from the source lexicons OSPD and OSW. See OSPD, OSW.

TLS – Triple Letter Score. A premium square (blue) that triples the value of a tile when placed on the square.

TWL98

TWS – Triple Word Score. A premium square (red) that triples the value of all words made when a tile is placed on the square.

TERMS

Alphagram – Alphabetically sorted configuration of letters in a word or rack. E.g., AEINRST is the alphagram RETINAS.

Anagram – A word that is spelled with the same letters as another word, but in a different order. E.g., ART, RAT, and TAR are anagrams of each other. ELATION and TOENAIL are anagrams.

Anamonic – A mnemonic that whose letters produce valid anagrams when added to a set of letters. E.g., One anamonic for INMATE is “RELAXING BY HIS CELL DOOR”. Any letter in this phrase plus the letters in INMATE will anagram to one or more valid words. INMATE+Y anagrams to AMENITY and ANYTIME.

Binglet – A play that earns almost as much as a bingo (i.e., more than 50 points) that is less than seven letters, and thus earned a high score without the 50 bonus points.

Bingo – A single play that uses all seven letters on a rack and earns a 50-point bonus. Often used as a verb, e.g., “S/he bingoed with RETINAS.”

Blocking – Playing a word that prevents your opponent from making a potentially high-scoring play.

Braille – To use your hand to feel for a specific tile (usually the blank). [Note that this is considered cheating; see Protiles.]

Challenge – To challenge the validity of a word or words played in a turn. Words are verified against the official word source (currently OTCWL) by the tournament director or a word judge. If any of the words challenged are invalid, the player removes the entire play from the board and scores zero, otherwise the challenger loses a turn and scores zero for the turn and the player plays again. [This is known as the Double Challenge Rule.]

Challenge Slip – Players record all words challenged on a slip of paper to allow the word judge to step away from the table if necessary. It also helps reduce errors.

Chess Clock – Chess clocks have two separate clocks which track the time used by each opponent. A player’s clock runs during the player’s turn. The player’s clock is neutralized when the turn is complete, which starts the opponent’s clock. At SCRABBLE® tournaments, each player is allotted 25 minutes on their clock, which counts down to 0:00, and then counts negative time. Players lose 10 points per minute or fraction used when their clocks go negative.

Closed Board – A closed board has few or no places to make high-scoring plays, or is difficult to play because the words already on the board cannot be built upon easily.

Coffeehousing – To talk or distract your opponent while playing. [Note that this is against the rules.]

Contestant Score Card – Players record opponent’s name and signature, game scores, point spread, and number of games won or lost on their score cards.

Courtesy Rule – A player kept on hold for more than one minute while the opponent considers a play may draw new tiles. These tiles are kept separate and are returned to the tile bag if the player is challenged and loses the challenge.

Cumulative Score – The sum of the individual turn scores for a player.

Cumulative Spread – The sum of the individual point spreads for each game in a tournament.

Double-Double (DWS-DWS) – A play that spans two Double Word Score squares, and earns 4 times the value of the word played (2 x 2, or doubled twice).

Dumping – Playing unfavorable letters which score a few points in order to balance your rack rather than exchanging tiles and scoring zero. Also, trading particularly unfavorable tiles which may be unplayable near the end of the game, e.g., “dumping the Q”.

Endgame – Strategy at the end of a game is crucial, and a mistake or a bit of luck can turn the game, particularly when there are fewer than seven tiles in the bag prohibiting exchanging tiles.

Exchanging Tiles – Players may return unwanted tiles to the bag and score zero for the turn instead of play a word if there are at least seven tiles in the bag. Replacement tiles are drawn and placed face down prior to returning unwanted tiles to the bag.

Extension – Adding letters to a word already on the board to extend the word. E.g., Adding ING to the end of PARK to form PARKING (a back extension), or adding RE to the beginning of PLAY to form REPLAY (front extension).

Fishing – Playing one or two tiles for a few points, keeping five or six good tiles, and hoping to draw the tiles needed to make a high-scoring play next turn.

Franklin – A handheld device manufactured by Franklin Electronics which can be used to lookup words and definitions in the OSPD. Also has anagramming, pattern matching, and suggestion capabilities. Generically, any device that does the same (e.g., a Palm Pilot or PocketPC with appropriate software.)

Frequency Distribution – See Tracking Sheet.

Hold – An opponent may ask a player to hold rather than immediately challenging the player, reserving the right to challenge while considering the play. See Courtesy Rule.

Hook – A single tile extension, which allows a player to player to “hook” a play on the board and form a valid word. E.g., if the word RATE is on the board, you could hook the word READING on the front to form either GRATE or IRATE, or on the back to form RATED.

Hot Spots – A square or area on the board where high-scoring plays could be played. E.g., open DLS or TLS next to vowels, areas large enough to fit a bingo, etc.

Inflection – A variant form of a word which indicate case, gender, number, tense, person, mood, or voice.

Leave – Tiles left on the rack after a play is made.

Natural – A bingo that does not use a blank.

Neutralizing the Clock – Stopping the clock so that neither the player’s or the opponent’s clock is running during a challenge or to resolve disputes and score discrepancies.

Nongo – A bingo which cannot be played on a closed board.

Open Board – During play, the board is considered "open" when there are many places to play either bingos or other high-scoring words.

Overdrawing Tiles – Drawing more tiles than is needed to replenish your rack after a word is played.

Parallel Play – A play made parallel and in the adjacent row or column to an existing word on the board, in order to maximize the turn score by making several smaller words. E.g., playing OXY parallel to FIE earns points for OF, XI, and YE as well as OXY:

O X Y
F I E

Passing – A voluntarily forfeited turn in which no tiles are played or exchanged, and the player scores zero.

Phony – Any unacceptable word, whether played intentionally or unintentionally. challenged phonies are removed from the board and the player scores zero; unchallenged phonies remain on the board.

Point Spread – The difference between the players’ scores in a game. The winner records the amount as positive; the loser records the amount as negative. E.g., if a game results in scores of 428 and 399, the winner has a spread of +29 for the round, and the loser has a spread of -29. See Cumulative Spread.

Power Tiles – Tiles which tend to result in high-scoring plays. There are ten: two blanks, four Ss, J, X, Z, and (arguably) Q.

Protile – Custom-made plastic tiles with smooth surfaces that cannot be brailled. Some styles also have indentations on the back of the tiles so that a player can easily orient the tiles to face away from an opponent while drawing from the bag. Protiles replace the standard engraved wooden tiles which come with a SCRABBLE® game, and are the preferred tile set used in club and tournament play.

Rack Balancing – Playing unfavorable letters and keeping letters on your rack that are prone to high scores in your next turn. A balanced rack has an even vowel-consonant ratio for even racks, or one more consonant that vowels for odd racks.

Rack Management – Technique to maximize scores by playing a lower-scoring play and foregoing a higher one, in order to keep favorable tiles and make more high-scoring plays in subsequent turns. See Dumping, Exchanging, Fishing, and Rack Balancing.

Rating – Players receive a rating after each sanctioned tournament; the difference in two ratings represents the relative strength between two players. E.g., a 1500 player is about as stronger than a 1000 player as a 2000 player is stronger than the 1500 player. The NSA uses an ELO formula modeled after the US Chess Federation’s rating system to calculate ratings. The formula calculates the probability for each player to win the game based on their ratings, and awards points accordingly. Players with ratings above 1600 are considered experts; 1200-1600 are intermediate; below 1200 are Novice or Enthusiast. Currently, the highest rated players have ratings around 2100. Ratings are used to divide players into divisions at tournaments.

Round – One game is played per round in clubs and tournaments.

Sand Timer – Three-minute sand timers were used to limit a players turn in tournaments. Currently, chess clocks set for 25 minutes per side are preferred, although sand timers may be used when chess clocks are not available.

Second Opinion – Either the player or opponent may request a second opinion in a challenge. The word or words challenged are checked by a different word judge. If the two rulings contradict each other, a third opinion is consulted.

Score Card – See Contestant Score Card.

Score Sheet – A paper form used to record words played, turn score and cumulative score, track tiles, or make notes. Both players are responsible for recording at least the cumulative score throughout the game.

Stems – A method of studying words group by their common letters. E.g., 67 seven-letter words can be formed from the rack AEINST?. The stem for 67 words is referred to as TISANE (an anagram of AEINST).

Tile – A rectangular piece of wood or plastic with an engraved, embedded or painted letter and a subscripted associated point-value for the piece used to form words in SCRABBLE®. There are 100 tiles in a standard set which vary in value from zero for the blank to 10 points for a Q or Z tile. See Protiles.

Time Management – Technique to optimize the amount of time available for a player to consider and make plays by assessing the potential in a given rack and allotting the amount of time spent accordingly. For example, a player should not was much time in concluding that the rack IIUUVVW will not produce a bingo and that the player should most likely exchange tiles, but may choose to spend several minutes on the rack AEINST? when an opportunity for a TWS-TWS exists on the board, as there are 237 possible eight-letter words that could be formed, yielding a score of at least 104 for the play (3 x 3 x 6 + 50).

Timer – See Chess Clock.

Total Spread – See Cumulative Spread.

Tracking – Players are allowed to track which tiles have been played in order to determine which tiles are still in play. Most player score sheets have a preprinted tile frequency distribution of the 100 tiles in the game printed on the score sheet so that tiles may be crossed off as played. When no tiles remain in the bag, a player who has tracked correctly will know what tiles her opponent has on his rack.

Tracking Sheet – Although usually combined with the Score Sheet, players may choose to use a separate preprinted tile frequency distribution sheet for tracking purposes.

Trading Tiles – See Exchanging Tiles.

Triple-Triple (TWS-TWS) – A play that spans two Triple Word Score squares, and earns 9 times the value of the word played (3 x 3, or tripled twice).

Turn Score – The score for a single turn played in a game. See Cumulative Score.

Turnover – Playing as many tiles as possible in order to draw as many tiles as possible. A player may turnover tiles in order maximize the chance of drawing power tiles or to hasten the end of a game when the player has a considerable lead (preventing the opponent from catching up).

Word Judge – The person at a tournament who takes takes the Challenge Slip from a player who called a challenge and verifies the word(s) on the slip against the word source. See Challenge, Challenge Slip, OTCWL.

 

Revised: 01/30/07

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